With the release of Alpha 3.15, Star Citizen is now in a position to implement location-based inventory management system. Now players can store and access their items and ships on their own personal ship or at any one of the many locations available in the game.
Star Citizen’s 3.15 update has introduced a new location-based inventory management system, which allows players to find their favorite items in the game.
Are you ready for some spiciness in your inventory management? Then strap yourself in for the trip of your life, because Star Citizen’s newest video digest is all about alpha 3.15’s physicalized inventory — CIG’s five-dollar word for stuff that’s unique to planets, ships, and player characters.
The existing in-game inventory system, which can be accessed from anywhere, will be replaced with a more localized inventory system that may vary in size from a home planet to what’s in a character’s trousers pockets. The new inventory system will be location specific, which means that items placed on a planet or in a spacecraft’s cargo will stay there and will not be accessible until the user is physically present on that planet or ship. As armor and weapons may be accessible through a corpse’s personal inventory, this essentially implies personal inventory will become more important, and slain opponents will become lootable.
Space constraints will apply to all of these inventories, with planetary local inventories taking up the most space and backpack and armor inventories taking up the least. Players will have to choose their home world, which will decide not only where they resurrect if they die, but also where their planetary inventory, such as gear, equipment, and subscription flairs, will be stored.
When players go out into the persistent world, the goal is to compel them to make decisions about what to bring and to coordinate what goods and weaponry to bring with them. The video below has all of the pertinent information.
Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for almost $2 million, with a 2014 release date anticipated. It is still in an unfinished but playable alpha as of 2021, after raising approximately $350 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is now the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.
Star Citizen’s latest update, alpha 3.15, has brought with it a new inventory system that is location-based. The star citizen inventory key is the key to accessing this new system.
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